Exploring the Insane Physics of Just Cause 3
I was about halfway through Just Cause 3 when I realized that the game has a few physical rules that are consistently broken. For example, gravity is just a suggestion in this game. You can jump off buildings or vehicles and fall for what seems like hours without ever hitting the ground, and then you’ll suddenly plummet downward at terminal velocity with no warning whatsoever. Explosions can be used for good or evil: You can blow up bridges to stop enemies from crossing them or set off bombs near explosive barrels to cause huge explosions which will kill any nearby foes instantly (and sometimes even destroy entire buildings). Having fun yet? Don’t worry – there’s more!
Just Cause 3 is the most insane physics sandbox I’ve ever played.
It’s a game where you can fly around like a superhero – or a supervillain, if that’s your thing – and do whatever you want. The world reacts to your actions in ways that seem unreal, but are actually possible thanks to an amazing system of physical objects and forces at play.
This isn’t just some gimmick; it’s what makes Just Cause 3 so much fun.
The game has a few physical rules that are consistently broken.
Just Cause 3 is a game that breaks the rules of physics, but it does so in a way that makes sense within its own universe. You don’t have to worry about falling through the ground or getting stuck on objects. In fact, you can drive vehicles through buildings and trees without damaging them at all–and even if you do somehow manage to break something in-game (like an object or person), they’ll be back after you reload your last checkpoint.
The reason why these things happen is because Just Cause 3 takes place on an island chain called Medici that was once owned by an evil dictator named General Di Ravello, who has just been overthrown by protagonist Rico Rodriguez and his friends from Avalanche Studios’ previous games: Mad Max and Just Cause 2 (the latter also developed by Avalanche).
In this game, gravity is just a suggestion.
You can fly around like a superhero, throw things into the air and watch them fall back down, jump off a cliff and fall for miles, or even stand on a ledge and look down–all without breaking any laws of physics.
This isn’t just some game mechanic; it’s part of how Avalanche Studios wants you to experience their open world game: as if you were playing with your own little superhero world where anything is possible (and usually hilarious).
The game lets you fly around like a superhero – or a supervillain.
In Just Cause 3, you can fly around the game world. It’s a simple matter of jumping off of something high enough and using your grappling hook to pull yourself up to higher places. But it doesn’t stop there; you can also use your parachute to slow down when falling at breakneck speeds–a skill that will come in handy when racing against other players online or just trying not to die by landing on top of a building or mountain range (which happens).
Even if all this seems too much like science fiction for you, rest assured that the developers have thought through every detail: they’ve even included an option where Rico will automatically deploy his chute whenever he jumps off something tall enough!
Explosions can be used for good or evil.
The physics of explosions are fun. You can use them to destroy things, sure, but you can also use them for good. Explosions can be used to destroy things in creative ways that benefit the people of Medici and make you feel like a hero.
Explosions are great at destroying things–but they’re even better at knocking over buildings, taking out tanks and helicopters, and generally making your enemies’ heads explode (and their bodies too). But perhaps most importantly: Explosions just feel good when you pull off some crazy stunt with one!
Just Cause 3 is one of the most physics-driven games I’ve ever played, and I love it for that reason alone.
It’s not a story-based game; it doesn’t have a structured narrative at all. Instead, you’re dropped into an open world with little direction or guidance on what to do next – which is exactly how sandbox games should be designed. There are side missions and challenges to complete if you want them (and they’re pretty fun), but no specific goal beyond “blow up everything.” That’s what makes Just Cause 3 so unique: it lets you decide what kind of experience you want out of your time with it.
Conclusion
I really enjoyed Just Cause 3, and it’s a game I’ll be coming back to in the future. The physics are fun and unpredictable, making it a great experience for anyone who loves explosions or superheroes. If you have any questions about this blog post or anything else related to Just Cause 3 (or if there’s anything else we should cover), please let us know in the comments below!